Blockstrings: Godlike blockstring setup, post TC corner: DVC tk jTA 2K2S2HxxDVC tk jTB cSxxDVB DVA 6HxxDVB > 2S / jD 2P5H (3f gap frametrap) to mix up with tick grabs. Oki-setups: Ground TaskB > 98~ -> 1jP land 2K (non-crossup, safejump) -> 3~FD~jP 2K (crossup, safejump) > Superjump~8 -> 3~FD jP (crossup, safejump) -> 2~jK (High,Safejump,Meaty) -> 2~FD land 2K (Low)
> DJV TB YRC
Key to making this cross up properly is to do the DJV TB as fast as possible for it to meaty late, and rather delay the YRC so it's not RRC. Great video on this with options: https://youtu.be/tkJrhtFvx6Q (Credits to Wonder Tonic)-> 9, land 2PcS (crossup) -> 98~2K land (non-crossup) -> 9~8~1S (double crossup) > j236P YRC
-> 8~6 jKPS rising jP~6KS (fuzzy)
Midscreen 1H = sj.9PP~S j236H (hard)
This is really easy after jD RRC land cS5H(2)1H, just do the same combo without any delays anywhere.Midscreen 2H = Nothing works, go for jP xx jTB
Corner 1H/2H jS xx jTB land cS5H(2) xx TC
Only works if there's few enough hits prior to the 1H/2H. Too many hits and this drops.Notes: Need to do lots of hard reads due to her speed and excellent moves for the matchup. Puffball feels twice as big as usual. Command-dash pretty strong, have to almost always hard read it. SJ hover 2~jS works fine, covers a lot of options.
Combos: Midscreen 1H sj.9K3S 236H Midscreen 2H sj.96K cS Corner-grab 2-seal: Grab > fS jc jKS6S cSxxTC 2PcS Notes: Zato 2H stuffs a lot of air approaches but not spaced jS. Careful teching in corner after a combo, because of hover delay it's easy for Zato to stuff Bedman out of the air here.
Combos: Midscreen 1H sj.9K3S 236H Midscreen 1H sj.SPS j236H Midscreen 2H sj.86PS 236H Notes: Hard to combo into 2H midscreen, weird hurtbox during hit. Task B seems more reliable overall.
Combos: Midscreen 1H sj.SPS j236H Midscreen 2H sj.9KS6S j236H cS Notes:
Combos: Midscreen 1H sj.K3S 236H Midscreen 2H sj.96K (delay) cS Notes:
Combos: Midscreen 1H sj.S3S 236H
Midscreen 1H (delay) sj.PPS j236H
Does not work if there's any range, only after a close 5H(2). Just delay the superjump after 2H a bit and everything will connect.Midscreen 2H sj.96K (delay) cS Notes:
Combos: Midscreen 1H sj.PPS j236H Midscreen 1H/2H sj.83P 236H Notes:
Combos: Midscreen 1H sj.K3S 236H Midscreen 2H *delay* sj.9KS j236H Notes: fug dis guy